About the Game
Ghost Buddies first published game and first of my projects to be showcased at a local convention!
The team had 1 level and puzzle designer, 2 sound designers, 1 programmer (with many assisting), and me, the jack of all trades on this project.
In ChromaSpectra, you play as Claire Voyant, a medium, as she guides trapped spirits to the afterlife. Claire has the power to observe hidden objects in Limbo by playing her Mystic Ocarina. She uses this power to help untether the ghosts of this realm.
Roles and Responsibilities
Producer
Managed team meeting schedule and task distribution.
Uplifted team morale and ensured all teammates worked smoothly.
Technical Artist
World color change post-processing
On-screen text tutorial
Menu UI fading in start and credits screens
Pie-making animation using Unity particle effects system
Sound Engineer
Implemented dynamic SFX tool
Developed for sound designer unexperienced with scripting in C#
Tool allowed any object to play SFX simply by attaching sound files to its script
Script runs SFX through our sound mixer and plays the sound when the player interacts with an item.
Other Roles
Designed and helped develop music-playing UI
Programmed small scripts when needed
Troubleshooting with the main programmer
Quality Assurance