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Chroma Spectra

Engine

Unity

Year:

2023

Team:

5 Members

Roles:

Producer, Technical Artist, Sound Engineer

About the Game

Ghost Buddies first published game and first of my projects to be showcased at a local convention!
The team had 1 level and puzzle designer, 2 sound designers, 1 programmer (with many assisting), and me, the jack of all trades on this project.

In ChromaSpectra, you play as Claire Voyant, a medium, as she guides trapped spirits to the afterlife. Claire has the power to observe hidden objects in Limbo by playing her Mystic Ocarina. She uses this power to help untether the ghosts of this realm.

Roles and Responsibilities

Producer

  • Managed team meeting schedule and task distribution.

  • Uplifted team morale and ensured all teammates worked smoothly.

Technical Artist

  • World color change post-processing

  • On-screen text tutorial

  • Menu UI fading in start and credits screens

  • Pie-making animation using Unity particle effects system

Sound Engineer

  • Implemented dynamic SFX tool

    • Developed for sound designer unexperienced with scripting in C#

    • Tool allowed any object to play SFX simply by attaching sound files to its script

    • Script runs SFX through our sound mixer and plays the sound when the player interacts with an item.

Other Roles

  • Designed and helped develop music-playing UI

  • Programmed small scripts when needed

  • Troubleshooting with the main programmer

  • Quality Assurance

Demo Video

Made with love and warmth.

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