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The Last Crunch

Engine

Unity

Year:

2022

Team:

5 Members

Roles:

Producer, Programmer, Artist

About the Game

The Last Crunch is a short life simulator with a PSA about mental health and wellbeing. Our team consisted of 1 programmers, 1 artist and writer, and 2 writers and designers, and me as both programmer and main artist

This game hopes to the effects of crunching ourselves to complete a deadline. When playing, you can choose how you balance your work and rest time which will determine the ending you get.

Roles and Responsibilities

Producer:

  • Coordinated team meetings and ensured effective communication.

  • Lifted team morale, especially as the deadline approached

Programmer

  • Prototyped all the main mechanics in C#

  • Debuged and fixed timer mechanic

  • Set-up weighted actions for the task progress and character mood bars

Artist:

  • Prototyped the game screens in Unity

  • Created all sprite assets in my screens, except player sprite.

Demo Video

Made with love and warmth.

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