About the Game
The Last Crunch is a short life simulator with a PSA about mental health and wellbeing. Our team consisted of 1 programmers, 1 artist and writer, and 2 writers and designers, and me as both programmer and main artist
This game hopes to the effects of crunching ourselves to complete a deadline. When playing, you can choose how you balance your work and rest time which will determine the ending you get.
Roles and Responsibilities
Producer:
Coordinated team meetings and ensured effective communication.
Lifted team morale, especially as the deadline approached
Programmer
Prototyped all the main mechanics in C#
Debuged and fixed timer mechanic
Set-up weighted actions for the task progress and character mood bars
Artist:
Prototyped the game screens in Unity
Created all sprite assets in my screens, except player sprite.